Valheim more enemies mod5/3/2023 ![]() Leave boar_level_override at 0 and set boar_loot_level_override to 3. ![]() This will make all boars 2 stars and make them drop loot equal to their level. Set boar_level_override to 3 and leave boar_loot_level_override at 0. Now there are two options on how to modify the specific enemy drops Set the global_loot_level to 0 so all enemies drop loot following the normal rules unless overwritten.ģ. Set the global_level to 0 so that all enemies will follow normal levels of 0-2 stars unless overwritten.Ģ. For example boars for easier leather scraps.ġ. Set the global_loot_level to 3 so enemies drop loot as if they were 2 stars.Īnother possibility is to only modify select enemies. Set the global_level to 1 so all enemies spawn at 0 stars.Ģ. While the defaults result in a more difficult game, it is possible to modify the configs to result in an EasyMode.ġ. The visual indicator of stars and enemy looks revert back to the original after exceeding level 3. Overrides can be added manually if the enemy name is known. If both `global_loot_level` and `_loot_level_override` are set to 0, then ExpertMode will not mess with the enemy drops, allowing for the normal loot level equal to enemy level.Įnemy overrides are added dynamically to the config when they are encountered in game. `_loot_level_override`, if set above 0, will be used instead of the `gloabl_loot_level` for that enemy. Setting `global_loot_level` greater than 0 will change what level all enemies will drop loot as. If both `gloabl_level` and `_level_override` are set to 0, then ExpertMode will not mess with the enemy level, allowing for the normal spawning of 0-2star enemies. `_level_override`, if set above 0, will be used instead of the `gloabl_level` for that enemy. Setting `global_level` greater than 0 will change what level all enemies spawn at. And give loot as if at the specified level (1 by default). Enemies spawn at the specified level (3 by default).
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